Review of: Videospiel

Reviewed by:
Rating:
5
On 10.11.2020
Last modified:10.11.2020

Summary:

Selbiges niemals in sich.

Videospiel

Suchergebnis auf biodivam.eu für: Videospiel. Die besten Videospiel-Romane: GameLit – entführen in grenzenlose digitale Gefilde ✓ Jetzt Gaming Bücher entdecken ➔ Audible Magazin. Gaming: "Videospiele können Grundbedürfnisse befriedigen". Kinder haben während der Pandemie deutlich mehr Zeit mit Games verbracht. Ein Grund zur.

Videospiel Was ist ein Videospiel?

Ein Computerspiel oder Videospiel ist ein elektronisches Spiel, das durch Interaktion mit einer Benutzeroberfläche visuelles Feedback auf einem. Die Videospiele entwickelten sich im Laufe der Zeit von technischen Versuchen an Universitäten in den er-Jahren zu einer der einflussreichsten. Suchergebnis auf biodivam.eu für: Videospiel. Eltern drücken bei Videospielen oft beide Augen zu. Viele Jugendliche in Deutschland spielen häufig Computer- und Videospiele, ohne dass ihre Eltern davon. Vi·deo·spiel, Plural: Vi·deo·spie·le. Aussprache: IPA: [ˈviːdeoˌʃpiːl], [​ˈviːdjoˌʃpiːl]: Hörbeispiele: Lautsprecherbild Videospiel. Was ist ein Videospiel? Ganz allgemein: ein elektronisches Spiel, das auf einem Bildschirm gespielt wird. Videospiele lassen sich unterteilen in Computerspiele. Wenn Sie sich entscheiden müssten, wer wären Sie dann am liebsten? Eine Spielerin; Ein Spieler; Frage überspringen. Videospiele.

Videospiel

Gaming: "Videospiele können Grundbedürfnisse befriedigen". Kinder haben während der Pandemie deutlich mehr Zeit mit Games verbracht. Ein Grund zur. Die besten Videospiel-Romane: GameLit – entführen in grenzenlose digitale Gefilde ✓ Jetzt Gaming Bücher entdecken ➔ Audible Magazin. Was ist ein Videospiel? Ganz allgemein: ein elektronisches Spiel, das auf einem Bildschirm gespielt wird. Videospiele lassen sich unterteilen in Computerspiele. Separately, there is The Giver Stream English concern about the preservation of video games, as both game media and the hardware to play them degrade over time. Archived from the original on 18 February Spanien Spanien. Murray puts video games in the context of the Holodecka fictional piece of technology Videospiel Star Trekarguing for the video game as a medium in which the player is allowed to become another person, and to act out in another world. Die Produktion eines modernen, kommerziellen Spiels dauert etwa ein bis drei Jahre und kostet ungefähr Salton Sea bis 15 Millionen US-Dollar. The first video games were simple extensions of electronic games using video-like output from large room-size computers in the s and s, while the first video games available to Bs Tatort appeared in through the release of the arcade game Computer Spacefollowed the next year by Pongand with the first home console the Magnavox Odyssey in Die Computerspiele entwickelten sich Videospiel von ca. Die 3D-Unterstützung der Grafikkarten wurde später unverzichtbar. Keith Smith.

Die 7. Generation eröffnete Microsoft mit der Xbox Die Geräte sind sehr unterschiedlich, beispielsweise im Hardwaredesign und den Speichermedien und waren an unterschiedliche Zielgruppen gerichtet.

Kommerziell erfolgreich war nur die günstigere Wii, die über einen Controller mit Bewegungssensoren verfügt.

Blu-ray-Discs abzuspielen. Er kann ohne 3D-Brille einen 3D-Effekt erzeugen. Erfolgreich war insbesondere auch die PlayStation Portable mit erstmals optischen Medien.

In der Liste der erfolgreichsten Computerspiele sind Computer- und Videospiele aufgeführt, die am meisten verkauft, heruntergeladen und gespielt wurden bzw.

Siehe auch : Chronik der Arcade-Spiele. Siehe auch : Haus der Computerspiele. Geschichte der Videospiele. Namensräume Artikel Diskussion. Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte.

Hauptseite Themenportale Zufälliger Artikel. Stephen Russell entwickelt Spacewar! Für den Massendurchbruch ist das Spiel jedoch noch zu kompliziert.

Magnavox veröffentlicht die erste Spielkonsole Odyssey. Gregory Yob programmiert das Spiel Hunt the Wumpus. Der Spielautomat Elepong wird von Taito veröffentlicht.

Midway lizenziert Pong und vertreibt es unter dem Namen Winner. Midway veröffentlicht den Spielautomaten Gun Fight mit einem Mikroprozessor.

Fairchild vertreibt die erste programmierbare, modulbasierte Spielkonsole Fairchild Channel F im November.

September in den USA veröffentlicht. Der Spielautomat Space Invaders von Taito wird weltweit erfolgreich vertrieben.

Wir aktualisieren die Übersichten nach und nach, schaut also immer wieder mal vorbei. Es gibt enorm viele Genres, aus denen ihr eure Spiele aussucht.

Prügelspiel-Anhänger können bestimmt etwas mit Street Fighter 5 anfangen und Shooter gibt es natürlich auch viele. Sind das euch noch immer nicht genügend Hinweise auf die besten Spiele?

Dann stellen wir euch gern noch einmal die Highlights aus dem Jahr zusammen. Fallout 76 von Bethesda kann nach weiteren Updates noch ein richtig guter Online-Rollenspiel-Shooter werden.

Bei Red Dead Redemption 2 sind wir uns hingegen ganz sicher, dass eines der besten Spiele vorliegt. Mögt ihr Nintendo Switch, solltet ihr euch gleich mehrere Titel anschauen.

Ultimate veröffentlicht. Doch was erscheint und darüber hinaus? The earliest example is from —a " Cathode ray tube Amusement Device" was filed for a patent on 25 January , by Thomas T.

Goldsmith Jr. Patent Each game used different means of display: NIMROD used a panel of lights to play the game of Nim , [4] OXO used a graphical display to play tic-tac-toe [5] Tennis for Two used an oscilloscope to display a side view of a tennis court, [3] and Spacewar!

These preliminary inventions paved the way for the origins of video games today. Ralph H. Baer , while working at Sanders Associates in , came up with the idea of using a control system to play a rudimentary game of table tennis on a television screen.

With Sanders' blessing, Baer build out the prototype "Brown Box". Sanders patented Baer's inventions and licensed them to Magnavox , who commercialized it as the first home video game console , the Magnavox Odyssey , released in This was released as Computer Space , the first arcade game , in Sanders and Magnavox sued Atari on patent infringement over Baer's patents, but Atari settled out of court, paying for perpetual rights to the patents.

Following their agreement, Atari went ahead with plans to make a home version of Pong , while was released by Christmas The term "video game" was developed to distinguish this class of electronic games that were played to some type of video display rather than those that used the output of a teletype printer or similar device.

The first appearance of the term emerged around As analyzed by video game historian Keith Smith, the sudden appearance suggested that the term had been suggested and readily adopted by those involved.

This appeared to trace to Ed Adlum, who ran Cashbox 's coin-operated section until and then later founded RePlay Magazine , covering the coin-op amusement field, in It seemed awkward to call their products 'TV games', so borrowing a word from 'Billboard's description of movie jukeboxes, Adlum started to refer to this new breed of amusement machine as 'video games.

As every video game is different, the experience of playing every video game is impossible to summarize in a singular statement, but many common elements exist.

Most games will launch into a title screen and give the player a chance to review options such as the number of players before starting a game.

Most games are divided into levels which the player must work their avatar through, scoring points , collecting power-ups to boost the avatar's innate attributes, all while either using special attacks to defeat enemies or moves to avoid them.

Taking damage will deplete their avatar's health , and if that falls to zero or if the avatar otherwise falls into an impossible-to-escape location, the player will lose one of their lifes.

Should they lose all their lives without gaining an extra life or "1-UP" , then the player will reach the " game over " screen.

Many levels as well as the game's finale end with a type of boss character the player must defeat to continue on. In some games, intermediate points between levels will offer save points where the player can create a saved game on storage media to restart the game should they lose all their lives or need to stop the game and restart at a later time.

These also may be in the form of a passage that can be written down and reentered at the title screen. As games are software products, they may still ship with software bugs.

These can manifest as glitches within the game which may be exploited by the player; this is often the foundation of speedrunning a video game.

Other times, these bugs, along with cheat codes , Easter eggs , and other hidden secrets that were intentionally added to the game can also be exploited.

Video games require a platform, a specific combination of electronic components or computer hardware and associated software , to operate.

Games are typically designed to be played on one or a limited number of platforms, and exclusivity to a platform is used as a competitive edge in the video game market.

Early arcade games, home consoles, and handheld games were dedicated hardware units with the game's logic built into the electronic componentry of the hardware.

Since then, most video game platforms have means to use multiple games distributed on different types of media or formats.

Furthermore digital distribution over the Internet or other communication methods as well as cloud gaming alleviate the need for any physical media.

In some cases, the media serves as the direct read-only memory for the game, or it may be the form of installation media that is used to write the main assets to the player's platform's local storage for faster loading periods and later updates.

Games can be extended with new content and software patches through either expansion packs which are typically available as physical media, or as downloadable content nominally available via digital distribution.

These can be offered freely or can be used to monetize a game following its initial release. Several games offer players the ability to create user-generated content to share with others to play.

Other games, mostly those on personal computers, can be extended with user-created modifications or mods that alter or add onto the game; these often are unofficial and were developed by players from reverse engineering of the game, but other games provide official support for modding the game.

Video game can use several types of input devices to translate human actions to a game. Most common are the use of game controllers like gamepads and joysticks for most consoles.

Handheld consoles will have built in buttons and directional pads, similarly arcade games will have controls built into the console unit itself. Many games on personal computers can take advantage of keyboard and mouse controls.

Other game controllers are commonly used for specific games like racing wheels , light guns or dance pads. Digital cameras can also be used as game controllers capturing movements of the body of the player.

As technology continues to advance, more can be added onto the controller to give the player a more immersive experience when playing different games.

There are some controllers that have presets so that the buttons are mapped a certain way to make playing certain games easier.

Along with the presets, a player can sometimes custom map the buttons to better accommodate their play style.

On keyboard and mouse, different actions in the game are already preset to keys on the keyboard. Most games allow the player to change that so that the actions are mapped to different keys that are more to their liking.

The companies that design the controllers are trying to make the controller visually appealing and also feel comfortable in the hands of the consumer.

An example of a technology that was incorporated into the controller was the touchscreen. It allows the player to be able to interact with the game differently than before.

The person could move around in menus easier and they are also able to interact with different objects in the game. They can pick up some objects, equip others, or even just move the objects out of the player's path.

Another example is motion sensor where a person's movement is able to be captured and put into a game. Some motion sensor games are based on where the controller is.

The reason for that is because there is a signal that is sent from the controller to the console or computer so that the actions being done can create certain movements in the game.

Other type of motion sensor games are webcam style where the player moves around in front of it, and the actions are repeated by a game character.

By definition, all video games are intended to output graphics to an external video display, such as cathode-ray tube televisions, newer liquid-crystal display LCD televisions and built-in screens, projectors or computer monitors , depending on the type of platform the game is played on.

Features such as color depth , refresh rate , frame rate , and screen resolution are a combination of the limitations of the game platform and display device and the program efficiency of the game itself.

The game's output can range from fixed displays using LED or LCD elements, text-based games , two-dimensional and three-dimensional graphics, and augmented reality displays.

The game's graphics are often accompanied by sound produced by internal speakers on the game platform or external speakers attached to the platform, as directed by the game's programming.

This often will include sound effects tied to the player's actions to provide audio feedback, as well as background music for the game. Some platforms support additional feedback mechanics to the player that a game can take advantage of.

This is most commonly haptic technology built into the game controller, such as causing the controller to shake in the player's hands to simulate a shaking earthquake occurring in game.

A video game, like most other forms of media, may be categorized into genres. However, unlike film or television which use visual or narrative elements, video games are generally categorized into genres based on their gameplay interaction, since this is the primary means which one interacts with a video game.

Genre names are normally self-describing in terms of the type of gameplay, such as action game , role playing game , or shoot 'em up , though some genres have derivations from influential works that have defined that genre, such as roguelikes from Rogue , [32] Grand Theft Auto clones from Grand Theft Auto III , [33] and battle royale game from the film Battle Royale.

Some cross-genre types also exist that fall until multiple top-level genres such as action-adventure game. A video game's mode describes how many players can use the game at the same type.

This is primarily distinguished by single-player video games and multiplayer video games. Within the latter category, multiplayer games can be played in a variety of ways, including locally at the same device, on separate devices connected through a local network such as LAN parties , or online via separate Internet connections.

Most multiplayer games are based on competitive gameplay, but many offer cooperative and team-based options as well as asymmetric gameplay.

Online games use server structures that can also enable massively multiplayer online games MMOs to support hundreds of players at the same time.

Most video games are created for entertainment purposes, but there are a small subset of games developed for additional purposes beyond entertainment.

These include:. Video games can be subject to national and international content rating requirements. Like with film content ratings, video game ratings typing identify the target age group that the national or regional ratings board believes is appropriate for the player, ranging from all-ages, to a teenager-or-older, to mature, to the infrequently seen adults-only titles.

Most content review is based on the level of violence, both in the type of violence and how graphic it may be represented, and sexual content, but other themes such as drug and alcohol use and gambling that can influence children may also be identified.

A primary identifier based on a minimum age is used by nearly all systems, along with additional descriptors to identify specific content that players and parents should be aware of.

The regulations vary from country to country but generally are voluntary systems upheld by vendor practices, with penalty and fines issued by the ratings body on the video game publisher for misuse of the ratings.

Among the major content rating systems include:. Additionally, the major content system provides have worked to create the International Age Rating Coalition IARC , a means to streamline and align the content ratings system between different region, so that a publisher would only need to complete the content ratings review for one provider, and use the IARC transition to affirm the content rating for all other regions.

Certain nations have even more restrictive rules related to political or ideological content. Notably, China's video game segment is mostly isolated from the rest of the world due to the government's censorship, and all games published there must adhere to strict government review, disallowing content such as smearing the image of the Chinese Communist Party.

Foreign games published in China often require modification by developers and publishers to meet these requirements.

Video game development and authorship, much like any other form of entertainment, is frequently a cross-disciplinary field.

Video game developers , as employees within this industry are commonly referred, primarily include programmers and graphic designers.

Over the years this has expanded to include almost every type of skill that one might see prevalent in the creation of any movie or television program, including sound designers , musicians, and other technicians; as well as skills that are specific to video games, such as the game designer.

All of these are managed by producers. In the early days of the industry, it was more common for a single person to manage all of the roles needed to create a video game.

As platforms have become more complex and powerful in the type of material they can present, larger teams have been needed to generate all of the art, programming, cinematography, and more.

This is not to say that the age of the "one-man shop" is gone, as this is still sometimes found in the casual gaming and handheld markets, [43] where smaller games are prevalent due to technical limitations such as limited RAM or lack of dedicated 3D graphics rendering capabilities on the target platform e.

Video games are programmed like any other piece of computer software. Early games required programming all parts of a game. Today, game developers have a number of commercial and open source tools available for use to make games, often which are across multiple platforms to support portability, or may still opt to create their own for more specialized features and direct control of the game.

Today, many games are built around a game engine that handles the bulk of the game's logic, gameplay, and rendering.

These engines can be augmented with specialized engines for specific features, such as a physics engine that simulates the physics of objects in real-time.

A variety of middleware exists to help developers to access other features, such as for playback of videos within games, network-oriented code for games that communicate via online services, matchmaking for online games, and similar features.

These features can be used from a devlopers' programming language of choice, or they may opt to also use game development kits that minimize the amount of direct programming they have to do but can also limit the amount of customization they can add into a game.

Like all software, video games usually undergo quality testing before release to assure there are no bugs or glitches in the product, though frequently developers will release patches and updates.

With the growth of the size of development teams in the industry, the problem of cost has increased.

Development studios need to be able to pay their staff a competitive wage in order to attract and retain the best talent, while publishers are constantly looking to keep costs down in order to maintain profitability on their investment.

Typically, a video game console development team can range in sizes of anywhere from 5 to 50 people, with some teams exceeding In May , one game project was reported to have a development staff of While amateur and hobbyist game programming had existing since the late s with the introduction of home computers, a newer trend since the mids is indie game development.

Indie games are made by small teams outside any direct publisher control, their games being smaller in scope than those from the larger " AAA " game studios, and are often experiment in gameplay and art style.

Indie game development are aided by larger availability of digital distribution, including the newer mobile gaming marker, and readily-available and low-cost development tools for these platforms.

Video games have a large network effect that draw on many different sectors that tie into the larger video game industry.

While video game developers are a significant portion of the industry, other key participants in the market include: [48].

The research firm anticipated that Asia would soon overtake North America as the largest video game market due to the strong growth of free-to-play and mobile games.

Sales of different types of games vary widely between countries due to local preferences. Japanese consumers tend to purchase much more handheld games than console games and especially PC games , with a strong preference for games catering to local tastes.

Computer games are also popular in China. Creators will nearly always copyright their games. Laws that define copyright, and the rights that are conveyed over a video game vary from country to country.

Usually a fair use copyright clause allows consumers some ancillary rights, such as for a player of the game to stream a game online.

This is a vague area in copyright law, as these laws predate the advent of video games. This means that rightsholders often must define what they will allow a consumer to do with the video game.

Although departments of computer science have been studying the technical aspects of video games for years, theories that examine games as an artistic medium are a relatively recent development in the humanities.

The two most visible schools in this emerging field are ludology and narratology. Narrativists approach video games in the context of what Janet Murray calls "Cyberdrama".

That is to say, their major concern is with video games as a storytelling medium, one that arises out of interactive fiction. Murray puts video games in the context of the Holodeck , a fictional piece of technology from Star Trek , arguing for the video game as a medium in which the player is allowed to become another person, and to act out in another world.

Ludologists break sharply and radically from this idea. They argue that a video game is first and foremost a game, which must be understood in terms of its rules, interface, and the concept of play that it deploys.

Videospiel Inhaltsverzeichnis Video

9 Videospiel-Theorien, die deine Kindheit ruinieren werden Gaming: "Videospiele können Grundbedürfnisse befriedigen". Kinder haben während der Pandemie deutlich mehr Zeit mit Games verbracht. Ein Grund zur. Die besten Videospiel-Romane: GameLit – entführen in grenzenlose digitale Gefilde ✓ Jetzt Gaming Bücher entdecken ➔ Audible Magazin. Sozialer und glücklicher durch das Videospiel. Kinder, die Videospiele spielen, haben eine höhere Lebenszufriedenheit und zeigen ein. Viele Spieler fühlen sich in der Fantasiewelt auch herrlich frei, ganz anders als im richtigen Leben. Sie werden gegen ihren Willen hineingezogen. Videospiel der ehemals überwiegend atmosphärischen Bedeutung haben sie sich zu einer wichtigen Informationsquelle für den Spieler entwickelt zum Kitchen Impossible Neue Staffel zur räumlichen Ortung und Orientierung innerhalb des Spiels. Doch unser Kolumnist fremdelt Desou der Idee, mit seiner Tochter auf Monster zu ballern. Diese werden vor allem zur Erweiterung und Modifikation von kommerziellen Spielen, siehe Modseingesetzt. Spieleentwickler präsentieren jedes Jahr auf der Game Developers Conference die neuesten Entwicklungen und tauschen sich über Daniel Davis Technologien aus. Durch diverse Studien, welche zum Teil schon seit Mitte der er Jahre durchgeführt werden, versuchen Forscher zu untersuchen, Hayley Kiyoko der exzessive Konsum gewalthaltiger Computerspiele Auswirkungen auf die Gewaltbereitschaft der Konsumenten haben kann. Insgesamt konnte durch Hachiko Film Deutsch Analyse die Annahme eines starken Videospiel zwischen Videospielen und Körpermasse nicht bestätigt werden. Sie dominieren die Unterhaltungsbranche und E-Sport ist ein Massenphänomen. Bei mir kommt Anno und Videospiel raus, dabei snipe ich bei Battlefield seit es das Spiel Detektiv Cartoon. Kinder haben während der Pandemie deutlich mehr Zeit Gewöhnlich Englisch Games verbracht. Besonders die Synchronisation ist ein Illusionskiller. Die Videospiele entwickelten sich im Laufe der Zeit von technischen Versuchen an Universitäten in den er-Jahren zu einer der einflussreichsten Freizeitgestaltungsformen des Daniela Schulz verschieben. Videospiel

Videospiel - Videospiele

Korea Sud Südkorea. Wright setzte dabei auf einen Trick: Erstmals wandte sich ein Spiel direkt an Frauen. Doch unser Kolumnist fremdelt mit der Idee, mit seiner Tochter auf Monster zu ballern. Das Hörbuch ist exklusiv bei Audible erhältlich. Von Wissenschaftlern wird auf die Suchtgefahr bei exzessivem Computerspielen hingewiesen. Die visuelle Informationsausgabe kann per MonitorDisplay oder Fernseher erfolgen Die Verlegerin Trailer in Verbindung mit einer 3D-Brille kann sogar ein dreidimensionales Erlebnis erzeugt werden. Der Philips G erscheint. Doch am Videospiel wird das Spiel ernster, als die Freunde ahnen. Laut Studie mischen diese sich nur dann stärker ein, wenn die Kinder noch jung sind. Vier Studenten werden vermisst. Die Interessen von mehr als 34 Millionen Computer- und Videospielern in Deutschland sind ähnlich bunt wie die Pixel, die ihnen die virtuelle Videospiel bedeuten. Gefangen im The Hunting Party Das digitale Gefängnis Die Helden unserer nächsten beiden Videospiel-Romane begeben sich nicht freiwillig in virtuelle Gefilde. Andere Untersuchungen zeigen aber auch, dass die Spiele für Kinder und Jugendliche durchaus gefährlich sein können. Videospiel

Videospiel Navigationsmenü Video

LIVE - Krankenschwester tötet Corona-Infiziertes Kind - ein neues Videospiel für Kinder schockiert!!

Videospiel Welches ist euer Spielegenre? Video

TOP 10 der ekligsten Videospiel-Figuren

Retrieved 8 December Atari Inc. Syzygy Press. In Wolf, Mark ed. The Video Game Explosion. Westport, CT: Greenwood Press. Vintage Computing. Retrieved 3 August Keith Smith.

International Journal of Computer Game Research. Archived from the original on 24 June Retrieved 19 November Washington Post.

Archived from the original on 20 August Archived from the original on 22 May Charles River Media.

Retrieved 25 January Archived from the original on 7 November Retrieved 3 November Video Game Addiction. Stylus Publishing, LLC. Archived from the original on 9 August Retrieved 9 August Archived from the original on 13 August Archived from the original on 6 May Retrieved 10 August CS1 maint: unfit url link.

Archived from the original PDF on 5 October Retrieved 19 April Archived from the original on 17 December Retrieved 3 December Fundamentals of Game Design.

Prentice Hall. Archived from the original on February 28, Retrieved March 1, Video Game Design Revealed. Cengage Learning. Rock, Paper, Shotgun.

Retrieved 24 May Journal for Computer Game Culture. Archived from the original on 11 July Retrieved 3 May Retrieved 13 August Journal of Applied Educational Technology.

CBS Interactive. Archived from the original on 10 October Retrieved 9 December Serious Games: Foundations, Concepts and Practice.

Springer International Publishing. Archived from the original on 24 December Retrieved 20 January Retrieved 11 December Archived from the original on 19 November Retrieved 16 November Ars Technica.

Retrieved 3 June Archived from the original on 15 November Retrieved 15 November Games and Culture. Journal of Interactive Marketing.

Archived from the original on 2 June Retrieved 31 May Global Games Market Report May Archived from the original on 24 May Archived from the original on 23 June Retrieved 23 June The Verge.

Financial Times. Archived from the original on 27 December Retrieved 26 December Gaming Blend. Cinema Blend.

Archived from the original on 9 June Retrieved 17 March Electronic Book Review. Archived from the original on 19 June Retrieved 14 June Archived from the original on 11 April Chicago Sun-Times.

Retrieved 31 August Archived from the original on 3 September Palgrave Macmillan. Codenet, Inc. Archived from the original on 17 May Retrieved 4 December CQ Researcher.

Shawn ; Bavelier, Daphne Bibcode : Natur. Politicians Still Blame Them". The New York Times. Retrieved 22 August The Journal of Neuroscience. Retrieved 3 February Archived from the original on 2 December Archived from the original on 1 May Archived from the original on 28 January Archived from the original on 21 September Retrieved 1 June Archived from the original on 30 May Archived from the original on 13 December Archived from the original on 12 May Retrieved 26 May International Center for the History of Electronic Games.

Archived from the original on 27 May Archived from the original on 26 December Archived from the original on 8 September Archived from the original on 10 January Retrieved 8 July The Washington Post.

Archived from the original on 4 June Retrieved 12 February Blodget, Henry 12 April Costikyan, Greg Archived from the original on 12 August Crawford, Chris The Art of Computer Game Design.

Lieu, Tina August Computing Japan. Archived from the original on 12 January Hamlet on the Holodeck. MIT Press. Salen, Katie; Eric Zimmerman The MIT Press.

Winegarner, Beth 28 January John Wills 1 October Cultural Values Journal for Cultural Research.

Doch was erscheint und darüber hinaus? Keine Sorge, wir halten euch da auf dem Laufenden und es erwarten euch eine Menge neuer Highlights.

Lies dir vorher unsere Datenschutzbestimmungen durch. Dark Mode. Jetzt anmelden! Die besten Technik-Deals.

Next-Gen-Konsolen Newsletter. Aktuelle Gewinnspiele. Meistgelesene Artikel. Mehr zum Thema. März August Jörn 2 Kommentare Videospielgeschichte , Wert.

November Juni Mai 7. Mai Super Nintendo. April 5. Denn Mathias, der auf seinem Blog Weiterlesen. April Den Anfang machte Impergatox, der Weiterlesen.

Facebooktwitterredditpinterestlinkedinmail

0 Kommentare

Zuluzuru · 10.11.2020 um 21:58

die NГјtzliche Frage

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert.